top of page
Tech Nexus Escape logo

3rd PERSON ACTION STEALTH EXPERIENCE

Focused Skills

Mission Design

Scripting

Level Design

PROJECT SPECIFICS

ELEVATOR PITCH

"Dive into a dystopian future where implanted chips control society. As Kaori, a rebellious visionary, infiltrate a fortified AI facility to expose unsettling truths behind government manipulation.

 

Forge alliances, use stealth and strategy to confront adversaries, and uncover the enigmatic AI's origins, reshaping humanity's fate."

GOAL

My final goal was to achieve a refined blockout level where mission design techniques could be seamlessly incorporated during development phases.

 

I aimed to create a high level of immersion in the game world to enhance the overall experience.

 

This involved implementing dynamic enemy behaviours, interactive player mechanics, and engaging scripted sequences to immerse the player fully in the game's narrative and challenges.

PROJECT BREAKDOWN

DEVELOPMENT PERIOD 

8 weeks - Part Time

ENGINE 

Unreal Engine 5.3

MARKETPLACE ASSETS / PLUGINS USED

  • Mixamo animations + Elite guard character

  • Epic games's Lyra project. Rifle asset and VFX

  • Blockout Tools plugin

  • Free to use Landscape-Height Map from Motion Forge Pictures

DESIGN FOCUS 

Exploring the use of verticality in a blockout, implementing sightlines to guide the player through the experience while maintaining an appropriate pace for an action-stealth type of game.

Utilizing Datum composition in level design to establish an specific spatial geography for the player to orient themselves within the physical world of the level.

Enhancing immersion through world building and environmental storytelling, elevating the overall player experience


Independently handling scripting (enemies, player, scripted events) throughout the project's execution.

VIDEO PLAYTHROUGH - with commentary

PROJECT OVERVIEW

HIGHLIGHTS

TOP DOWN | City & Compound

LEVEL FLOWCHART | City & Compound

TENSION GRAPH | City & Compound

DESIGN PHILOSOPHY

GAMEPLAY ESSENTIALS

Core Concept

The level's spatial geography, delineated by contrasting City and Compound, mirrors the conflict between urban dwellers and the GAFAM Corp. Leveraging this spatial structure, I capitalized on verticality, sightlines, and rewarding vistas.

Employing the Datum composition technique, I crafted an organic compositional axis centered around a river, providing players with a natural orientation point.

Framing techniques were employed to guide players towards
focal points, ensuring a clear and engaging gameplay flow.