3rd PERSON ACTION STEALTH EXPERIENCE
Focused Skills
Mission Design
Scripting
Level Design
PROJECT SPECIFICS
ELEVATOR PITCH
"Dive into a dystopian future where implanted chips control society. As Kaori, a rebellious visionary, infiltrate a fortified AI facility to expose unsettling truths behind government manipulation.
Forge alliances, use stealth and strategy to confront adversaries, and uncover the enigmatic AI's origins, reshaping humanity's fate."
GOAL
My final goal was to achieve a refined blockout level where mission design techniques could be seamlessly incorporated during development phases.
I aimed to create a high level of immersion in the game world to enhance the overall experience.
This involved implementing dynamic enemy behaviours, interactive player mechanics, and engaging scripted sequences to immerse the player fully in the game's narrative and challenges.
PROJECT BREAKDOWN
DEVELOPMENT PERIOD
8 weeks - Part Time
ENGINE
Unreal Engine 5.3
MARKETPLACE ASSETS / PLUGINS USED
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Mixamo animations + Elite guard character
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Epic games's Lyra project. Rifle asset and VFX
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Blockout Tools plugin
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Free to use Landscape-Height Map from Motion Forge Pictures