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A Brush with dead logo

FP GAME PUZZLE

Focused Skills

Critical Thinking

Problem Solving

Perseverance

PROJECT SPECIFICS

ELEVATOR PITCH

"Agent K investigates a murder linked to a mysterious artifact, unraveling cryptic clues in a thrilling pursuit where destiny hangs in the balance."

GOAL

Our fifth project at The Game Assembly involved developing a First-Person narrative-driven puzzle game and shaping our custom-made engine in just four weeks, part-time. The goal was to establish functional pipelines for game development.

 

Designing this game while building the engine and its interdisciplinary pipeline was a significant challenge for our team (Catnap) early in the second year. Fortunately, working with the same group for a year made creating our engine (Kitty Engine) and pipelines beneficial for the team in the medium term

PROJECT BREAKDOWN

DEVELOPMENT PERIOD 

4 weeks - Part Time

ENGINE 

Kitty Engine / our own custom-made engine

INDIVIDUAL CONTRIBUTIONS

  • Organizing and holding the Design Sprint Workshop for the developers team

  • Collaborative Design - Together with my design partners Pontus Beckström and Felix Johansson

  • Level Design

  • Game Design

  • Environment Design

  • Level prototyping in UE5

  • Project Management

Powered by
Kitty Engine
Kitty Engine logo

DESIGN FOCUS 

For this project, I proposed to the development team a design methodology called The Design Sprint, created by Google Ventures. It was a five-day process aimed at answering critical questions through design, prototyping, and testing ideas with play-testers. Due to time constraints, we condensed the process into a four-hour workshop to maximize efficiency.

 

The workshop results informed various disciplines about the core concept of the game, which was a puzzle narrative game with a playful touch. From this exercise, the design team iterated on the core idea and developed it into a functional narrative-driven puzzle game.

GAME HIGHLIGHTS

REFLECTIONS

Project Challenges

Engaging in the Brush with Dead project provided valuable insights into narrative game development and interdisciplinary collaboration. Despite tight project timelines and limited tools for narrative exploration, our team demonstrated resilience and adaptability.

 

However, the classification of the project as a "Narrative game" introduced challenges in workload distribution and prioritization, particularly for the graphical arts team.

Mapping Future Projects

Overcoming these obstacles required effective communication and a shared understanding of project goals.

 

Looking ahead, addressing narrative development challenges and fostering a collaborative environment will be crucial for future projects.

+46 79 310 12 39

Stockholm, Sweden

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