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2.5D PLATFORMER
Focused Skills
Creative Thinking
Problem Solving
Time Management
PROJECT SPECIFICS
ELEVATOR PITCH
"A self-secluded wizard, has shut down the front door of his tower. An unexpected visit from a mysterious fox has brought a series of misfortunes. Now it is up to Abalabos to stop this."
GOAL
The project utilized a custom engine for its development, called The Game Engine or TGE. This engine is the in-house engine at TGA, which is under constant development as each successive generation of students expands its current tools and builds new ones.
Transitioning to our proprietary pipeline for the first time necessitated a significant focus on acclimating to the in-house engine and establishing a stable pipeline. This involved fostering interdisciplinary collaboration among programmers, graphic artists, and designers throughout the development process.
PROJECT BREAKDOWN
DEVELOPMENT PERIOD
14 weeks - Part Time
ENGINE
The Game Engine / In-house TGA engine
DESIGN FOCUS
Designing a compelling, fast-paced, and engaging platformer emphasizing player agency through level design choices.
There's a pronounced emphasis on the Speed Run nature of the levels, drawing inspiration from the game Celeste.
INDIVIDUAL CONTRIBUTIONS
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Responsible for the Design of the tutorial level and the first level of the game (library section)
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Level Design
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Narrative Design
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Game Design
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Environment Design
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Project Management