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2.5D PLATFORMER

Focused Skills

Creative Thinking

Problem Solving

Time Management

PROJECT SPECIFICS

ELEVATOR PITCH

"A self-secluded wizard, has shut down the front door of his tower. An unexpected visit from a mysterious fox has brought a series of misfortunes. Now it is up to Abalabos to stop this."

GOAL

The project utilized a custom engine for its development, called The Game Engine or TGE. This engine is the in-house engine at TGA, which is under constant development as each successive generation of students expands its current tools and builds new ones.
 
Transitioning to our proprietary pipeline for the first time necessitated a significant focus on acclimating to the in-house engine and establishing a stable pipeline. This involved fostering interdisciplinary collaboration among programmers, graphic artists, and designers throughout the development process.

PROJECT BREAKDOWN

DEVELOPMENT PERIOD 

14 weeks - Part Time

ENGINE 

The Game Engine / In-house TGA engine

DESIGN FOCUS 

Designing a compelling, fast-paced, and engaging platformer emphasizing player agency through level design choices.

 

There's a pronounced emphasis on the Speed Run nature of the levels, drawing inspiration from the game Celeste.

INDIVIDUAL CONTRIBUTIONS

  • Responsible for the Design of the tutorial level and the first level of the game (library section)

  • Level Design

  • Narrative Design

  • Game Design

  • Environment Design

  • Project Management

PROJECT OVERVIEW

HIGHLIGHTS

LEVEL MAP | Library & Tutorial

LEVEL FLOWCHART | Library & Tutorial

TENSION GRAPH | Library

PROJECT MANAGEMENT

CREATIVE THINKING

Artistic Engineering:
Balancing Aesthetics and Efficiency

Using Celeste as inspiration, we crafted a unique world centered around our protagonist, Abalabos. To achieve a uniform visual style and optimize performance within the technical constraints of our in-house engine, we implemented a pipeline where graphic artists created uniform meshes covering the level's platforms.

This approach, akin to an
expressionistic painting, streamlined our art style and improved performance by reducing render objects. This risk/reward strategy guided our project's execution effectively.